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Each player plays as an individual, although unspoken
partnerships can develop to try and ensure that a particular
player does not achieve his contract. A player, having already
gone down part way through a hand, may consider winning or
losing a trick to prevent another player from achieving their
contract.
Contract bidding is such that the total number of tricks
contracted for cannot equal the total number of tricks
available. The total number of tricks contracted for can be
greater or lesser than the total number of tricks available.
This ensures that at least one person will go down at each
hand. A player MUST take EXACTLY THE NUMBER OF TRICKS
CONTRACTED FOR, otherwise they go down. With 4 players, in the
first hand there are 13 tricks available.
Player 1 contracts to take 5 tricks.
In the second and subsequent hands, the cards dealt to each
player are reduced each time by one, until finally only one
card each is dealt. At the end of each hand, each player is
credited with the contracted tricks made, plus 10.
Thus if a player contracted to take 4 tricks, took 4, he would
score 14. If a player contracted to take 0 tricks, took 0, he
would score 10. If a player contracted to take 3 tricks, took
anything but 3, he would score ZILCH (0).
The winner is the player with the highest TOTAL score.
The dealer and trumps are selected and thereafter the trump
sequence is followed and a score sheet prepared. Basic Whist
rules apply.
After the cards have been dealt, each player, starting with
the player to the dealer's LEFT, declares his contract and a
note of the declaration is made on the score sheet. The
declarations continue in a clockwise direction until everyone
has declared their contracts. Once contracts have been
declared, they cannot be changed. The advice is THINK BEFORE
YOU SPEAK. Once all the contracts have been declared and
noted, the game starts and is played under normal whist rules.
A score sheet may look something like this:-
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12 11 10 09 08 07 06 05 04 03 02 01 |
Clubs Diamonds Spades No Trumps Hearts Clubs Diamonds Spades No Trumps Hearts Clubs Diamonds Spades |
5 2 0 1 2 3 1 2 2 1 0 0 0 |
3 3 0 6 3 2 1 0 0 0 0 0 0 |
0 6 7 4 3 4 3 0 1 3 0 1 0 |
4 2 3 3 2 0 3 3 1 1 0 0 0 |
In the first hand there are 13 tricks available and only 12 contracted for so those players who got exactly their required tricks, a one is put in front of the contract total. Those players who did not get their required number of tricks, have their contract total crossed out.
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12 11 10 09 08 07 06 05 04 03 02 01 |
Clubs Diamonds Spades No Trumps Hearts Clubs Diamonds Spades No Trumps Hearts Clubs Diamonds Spades TOTAL |
15 X 10 11 X 13 X 12 12 11 X 10 10 ---- 104 |
X X 10 16 13 12 11 X 10 10 X 10 X ---- 92 |
10 16 X X 13 X X 10 11 13 10 11 10 ---- 104 |
14 12 X 13 12 X X 13 X X 10 X 10 ---- 84 |