GERMAN WHIST

 
This is a game for only 2 players, which can last as long as both players wish, with the overall winner being the person who has won most hands during a specified period of time. Basic whist rules apply. The dealer and trumps are selected in the time honoured fashion and thereafter the trump sequence is followed.

The dealer, deals 11 cards to each player in the normal fashion and also during the course of the deal, each player is dealt a box of four cards, but not consecutively. The remaining cards are placed face down in the centre of the table. The top card is turned over and placed back on top of the stack.

Neither player is allowed to look at their box of four cards, until that player has won a trick. If, after playing all the cards, a player still hasn't won a trick, then the box is played "blind."

The non-dealer plays a card out of his hand, in an attempt to win or lose, the exposed card on top of the stack. The opponent plays a card out of his hand and the winner of the trick takes the trick and stacks it in front of him, face down.

The winner of that trick now takes the exposed card on the stack into his hand, thereby maintaining 11 cards in his hand. The winner of that trick leads to the next trick for the ownership of the newly exposed card.

The loser of that trick takes the top face down card from the stack, shows it briefly to the opponent and takes it into his hand, thereby maintaining 11 cards in his hand. The showing of the card to the opponent should be long enough for that opponent to be able to see what it is. A player can, if the showing is very brief, demand another look.

There is no point in being skinny with the time showing the card, as most people wouldn't remember it and certainly not all eleven cards, anyway.

The loser of the trick also turns over the next top card of the stack and places it face up on top of the stack.

As soon as a player has won a trick, he may look at his box, but at all times THE BOX MUST BE KEPT SEPARATE FROM HIS HAND, by leaving it face down on the table.

As in whist, a player must follow suit out of his hand whenever he can. A player is on his honour to do so, as the composition of his hand changes during the play for the first 11 tricks played for.

If a player cannot follow suit out of his hand, he may either discard from his hand, use a trump from his hand or play a card from his box. (providing that he is eligible to look at his box) A player cannot elect to play his box "blind."

If a player cannot follow suit out of his hand and is able to play from his box, he does NOT need to follow suit out of his box.

Once all the cards in the stack have been played for and won or lost, the remaining cards in the player's hands and boxes are played out. The winner is the player who has won most tricks.

For a three handed version, the 2 of clubs is removed from the pack and set aside unused. Each player is dealt 8 cards with a box of three cards.

As above, the winner of the trick takes the top exposed card, the person to his LEFT takes the top face down card and shows it to the other players and the person to his left takes the next face down card and shows it to the other players. This player also turns over the top stack card and places it on top of the stack.

It is, in my opinion, hopelessly impractical to attempt a four handed version, but if someone is experimental enough to attempt it, each player is dealt 6 cards with a box of 2 cards.

 
 

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