|
In the days of sterling coinage (£ s d), two pennies and a
half penny were used to play, but today, two ten pence pieces
and the old five pence piece (one shilling) would suffice or
any three coins of comparable size.
The field of play is a smooth surface like a table, ideally 4
Ft. long by 2 Ft. wide, although any reasonable size will do.
At each end of the table the goals are marked and are usually
about 4 inches wide. Chalk is the best marking medium, as this
prevents the players from experiencing the wrath of the table
owner. Coloured sticky tape can also be used to mark the
goals. The best surface is the modern formica top kitchen
table. Using mother's beautifully and lovingly polished
antique oak table is not recommended as it is generally
accepted that mother would not be pleased.
For a small fee, probably a couple of pounds or so, a suitable
piece of chipboard already covered with a laminate can be
bought and permanently marked out as an actual football pitch.
If 4 players play, they play as two teams of two players. Each
team is organised in whatever way suits that team. E.g. Player
A will be the defender and will be responsible for play in
his own half and player B will be the attacker and will be
responsible for his team's play in the opponent's half. Or
player A can take the left side of the field and player B
can take the right side.
As well as coins of the realm and a playing surface, each
player will need a "shoving" implement. A gents nylon comb is
perfect but a short ruler or something similar would do.
A game lasts 5 minutes each way or first to reach 5 goals with
half time coming after one side has scored 3 goals.
The method of play is basically to shove the larger coin, the
player, with the comb so that it strikes the smaller coin, the
ball, and propels it goalwards or at least away from your own
goal.
When playing the player or ball with the comb, the comb should
push the player or ball a short distance, no more than about 3
inches, to propel it forward. Players should avoid "lengthy"
pushes as this only leads to arguments and also tends to be
inaccurate. A players coin must stop being pushed BEFORE it
strikes the ball. PUSH SHOTS ARE NOT ALLOWED.
If a player and ball are touching or are so close as to make a
"push shot" inevitable, the player must play away.
If a goal is scored as a result of a "push shot" the goal is
dis-allowed and a goal kick is awarded.
If a player follows the ball into goal, whether it is a "push
shot" or not, the goal is dis-allowed and a goal kick is
awarded.
If a player touches another player except when bouncing off
the ball, it is a foul and a free kick is awarded to the
injured player. If a player bounces off a goal post and
strikes another player, it is a foul.
If a defender commits a foul and it takes place closer to the
defender's goal line than the half way line, a penalty to the
attacking side is awarded.
If the attacking side sends the ball over the goal line but
not through the goals, a goal kick is awarded to the defending
side. If a defender sends the ball over the goal line but not
through the goals, a corner kick is awarded to the attacking
side.
If a player sends the ball off the table at the side, the
opposing player has a throw in.
Own goals stand except if any of the rules have been
contravened.
The game is started and re-started after half time, by a kick
off in the centre of the table. After a goal has been scored
the game is re-started by a kick off in the centre of the
table.
A shot at goal may only be attempted if the WHOLE of the ball
is closer to the goal line than the half way line and the
player is WHOLLY in that half of the field of play.
When a player is attempting to make a shot at goal, in order
to prevent arguments as to whether the ball went in or not or
hit the post, the defender is obliged to place a finger tip on
each goal post mark, whilst the shot is being taken. The tips
of the fingers should rest on the edge of the table and not
protrude onto the field of play.
If a player leaves the field of play, he is replaced at the
point of exit and wholly on the table.
PENALTY
The attacking player is PLACED behind the ball, 2 inches away
and also in line with the centre of the goals. The attacker
pushes the player with his comb towards the ball, so that it
strikes the ball and knocks it goalwards. If a goal is scored
the game is re-started with a centre kick off. If a goal is
not scored the game continues as normal.
GOAL KICK
1. Push the player at the ball to knock it forward and when
the ball has come to rest, do so again. On the first push, the
ball MUST NOT travel into the opposing half. If the ball does
stop in the opposing half, the goal kick is re-taken. If the
ball again lands in the opposing half, the goal kick is
forfeited and a free kick is awarded to the opponents and is
taken on the centre spot.
2. Push the ball forward with the comb, but not into the
opponent's half, and then push the player forward with the
comb towards the ball. If the ball is then pushed into the
opponent's half the above ruling applies.
FREE KICK
THROW IN
CORNER
KICK OFF
1. The ball is pushed forward and then the player is pushed
towards the ball. A goal cannot be scored direct from the kick
off.
2. The player is pushed to strike the ball and then pushed
again. A goal cannot be scored direct from a kick off.
METHOD OF PLAY
To decide which side kicks off, either a coin is tossed or the
ball is placed in the centre of the table and each player is
placed within an inch of each goal line. Each player has one
push to see who gets closest to the ball. In the event of a
tie or a dispute as to who is closest, the attempt is made
again.
If the skill of the players is such, that after the third
attempt it is still undecided as to who will take the centre,
a coin is tossed.
FINALLY, the table is small, the coins are light and man is
big and butch. Skill wins games and not blasting the coins
from one end of the table to the other, willy nilly.
|